![]() If you are able to implement these things right, even angry pack of mad squirrels could be scary. There is a tension building up towards the scary part, there is some kind of dark atmosphere going on, music and soundefects are making the atmosphere even scarier etc. If you try to breakdown a scenes from any horror movie, there is a couple things that makes the audiences scared. Everything is about the tension that you can build up in player. ![]() The thing is, that it really doesnt matter about the creature thats after you. But its really matter of personal feelings.same as I dont find scarry lochness or dracula. In my personal opinion bigfoot isnt really that scarry. I'll be checking out unity 5 (again) on wednesday and see how many trees I can get in with a crappy 2D image for the tree and a relatively short culling distance. That's pretty low poly, yet with a few thousand of them, my fps was ~25-30. I was concerned initially because without lod, my "trees" were brown cubes with slightly large green cubes on top. I wish I wasn't so terrible with handling large amounts of objects. ![]() Run out of the woods into a clearing so nothing can sneak up on me, then a large figure pounces and all vision fades to red, then black and then back into my room.ĭetailed nightmares make for good inspiration, usually for short stories. Large legs of something walk by and stop near me, but a rabbit scurries away and the monster gives chase.ĭay 5: Lots of ambient noise all day, being followed. Night 4: wake up in a cold sweat like I had heard something nearby, and hide under something. Night 3: noises I'm not familiar with near the campĭay 4: large areas of brush cleared around the camp Night 2: a very brief cry of pain from an animal that I wonder if I imaginedĭay 3: find torn up remains of an animal I was planning to hunt for food Night 1: windy, obscuring all noise beyond a few feet of me and snapping branchesĭay 2: finding a gathering of animals to stalk later for food It did not end well.Ĭlick to expand.That's exactly what I was going off of with the nightmare I hadĭay 1: normal survival essentials - securing water and lumber HUNTING BIGFOOT GAME MARKIPLIER MOVIEThe movie "Exists" had a bigfoot die from 1 shotgun blast to the face, but then several more came out of the woodwork + a larger father one. And I'm using fog to stop people from seeing that the forest is only a handful of trees in the last 30-60 units around the player lol. It's nice that the terrain can hold 5000 trees and not lag at all, but I need interactive trees so I'm settling for 1000 junk trees that follow you as long as you're in the forest area. This makes the illusion of a forest, but my tree models suck When you're more than 60 units from a tree, it deletes that tree and instantiates a new one near you. Also this project took a dive because I'm waiting on unity 5 so in the meantime my trees are cubes that follow you lol. Also there will be no guns lol, maybe a bow / crossbow at the most. It's a mythological creature (to most), so the vitality is unknown. I know this isn't the most frightening image of bigfoot, but this is probably the goriest bigfoot movie there is xDĬlick to expand.I've seen some movies that show people shooting hunting rifles at him without much success. Would being stuck on an island with bigfoot scare you? It's humanoid figure leads me to believe that it hunts for food like you will need to - so when choosing a hunting ground, you need to be careful not to be in the same one as it. ![]() It makes different kinds of noises, both vocal and with the environment because they're so heavy. It's an unpredictable monster with more danger than other wild animals, but it has enough intelligence to not constantly attack you, so it will build more tension and atmosphere than wild animals. It's not quite a giant, but it may have the strength or jaws necessary to turn you into a bloody splat on the ground. It's something of mystery - some people believe it's real, so it's senses and abilities are unknown. It's also an animal, so it's aggressiveness is unknown. It's humanoid, so the amount of intelligence is unknown. A nightmare last night reminded me that big foot / Sasquatch is a pretty scary monster. I'd like to not remake my ocean survival game where sharks and a sea monster were the main enemies, so I'm trying to think of a good enemy that would be frightening to deal with on land. I'm considering making a survival game where you're stuck on an island.
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